CoglHandle texture;
gint width, height, rowstride;
guint8 n_channels;
+ gboolean have_alpha;
gint fade_start;
gint fade_range;
guint i, j;
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
orig_pixels = gdk_pixbuf_get_pixels (pixbuf);
+ have_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
pixbuf_byte_size = (height - 1) * rowstride +
+ width * ((n_channels * gdk_pixbuf_get_bits_per_sample (pixbuf) + 7) / 8);
pixel[0] = 0.5 + pixel[0] * fade;
pixel[1] = 0.5 + pixel[1] * fade;
pixel[2] = 0.5 + pixel[2] * fade;
- pixel[3] = 0.5 + pixel[3] * fade;
+ if (have_alpha)
+ pixel[3] = 0.5 + pixel[3] * fade;
}
}
texture = cogl_texture_new_from_data (width,
height,
COGL_TEXTURE_NONE,
- gdk_pixbuf_get_has_alpha (pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
+ have_alpha ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY,
rowstride,
pixels);